These include gems (worth extra points), bombs (which blow up all nearby fuses, but also any items), and clocks (which temporarily freeze the game’s countdown timer). The game features bonus items which randomly appear on various fuse segments. This mode encourages slower, more deliberate play, with careful planning required in order to extend play time. Since a single match can launch more than one rocket if the fuses are set up properly, it is to the player’s advantage to launch as many as possible at the same time. New matches appear on the field whenever the player launches three or more rockets these must be picked up within three moves by burning the fuse segments on which they appear. In the strategy mode, the player has only a limited number of matches, and the game ends when all of them have been used. If any column of the board completely fills up, the game ends. Players can somewhat shift the position of falling pieces, but must otherwise quickly launch rockets to consume existing fuse segments. In the arcade mode, there is no time limit, but new fuse segments continuously fall from the top of the screen, filling up the available play area. In addition to the classic mode, the game also includes an arcade mode, and a strategy mode. Players often find it helpful to work backwards (from the rockets), allowing setup of multiple rocket launches before making connections with fuse segments already connected to flames. Connections are helpfully color-coded in order to easily identify fuse segments which are connected to a source of fire or to one or more rockets. Age of Empires IIIĪfter a rocket launch, all fuse segments which were touched by the flames are eliminated and replaced by new random fuse segments (with existing pieces falling downward to fill any gaps). Bonus points can be earned by launching multiple rockets at once, which is possible since the fuse segments often contain 3-way or 4-way junction pieces, effectively splitting the path of the flame. As the two are connected, the rockets launch, earning points. This is done by rotating fuse segments on a grid in order to form a path between sources of flame on the left and firework rockets on the right. In Rocket Mania, players earn points by quickly and skillfully launching fireworks. When a fuse is complete, all rockets linked to a match will automatically launch. To launch a rocket, you must form an unbroken path of fuses by rotating the fuse boxes in between the match and the rocket(s). There are matches on the left hand side, and rockets on the right hand side. The goal of Rocket Mania is to create a fuse to link a burning match to one or more rockets. This often leads to fun moments, when things are not going as planned. Not two play-sessions are the same, as the game is heavily physics based, resulting a different outcome every time.
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